However, the engine that Metro 2033 was ported to was the Metro: Last Light engine, and Last Light Redux is in that engine as well, so there just isn’t a whole lot here that has changed. Everything was just slightly different from how you remembered it in the original, and that allowed you to find secrets, new encounters, and just a whole lot of other extra content you would not have seen before. Maps were shown in a completely different light in a brand new lighting engine. Metro 2033 Redux ported the game to a whole new engine. However, you aren’t going to get much more than that, and that’s the biggest problem I have with the game. Textures are updated and models are slightly changed. Metro: Last Light Redux does look different from the original release of Last Light. Unfortunately, I was a little disappointed.
With this positive experience under my belt, I dove into Metro: Last Light Redux, expecting the same amount of incredible dedication to making the game feel new and different.
It currently is contending for best remake of the year, and it’s likely going to win. The options, the graphics, the weapons, and more made it feel like an entirely new game. Metro 2033 Redux absolutely blew me away with its presentation.