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Brutal doom monsters only
Brutal doom monsters only











brutal doom monsters only

Gave each ammospawner a unique DoomEd# and editor keys Changed the SlugRoundsUpgrade to be a second (green) shell ammotype Ěmmo.txt: Changed Slugs spawn chance to 32/256 and magnum rounds to 4/256 for the shellboxreplacer and shellreplacer Added textures, particles, and splashes for Snow for Eviternity

brutal doom monsters only

Various files: Added textures, particles, and splashes for Tar, IceWater, and Yava liquids for Eviternity Textures folder: Added dark-sand textures and modified the existing sand textures to make them less yellowish Sprites/Weapons/Rifle: Added new rifle sprites from mike12, DoomNukem, and Ninlhil Sprites/Weapons/Drops: Added new rifledrop frames ěrightmaps/Weapons/Rifle: Added new brightmaps for the new rifle Polished-up all SearchingForPlayer states and EnemyMemory systems Ěll Monster Files: Increased headshot damage to x4.0 for = 500 hitpoint non-boss enemies Ěll dualweapon files: Now fire as fast as the single-weapon Zombiemen.txt: Fixed slumped actor from sliding across the floor repeatedly Weather.txt: Adjusted RainSpawner states so that the sound would play on Plutonia Map01 online Spiders2.txt: Prevent Arachnotron and Arachnotron2 in-fighting Spiders.txt: Prevent Arachnotron and Arachnotron2 in-fighting SpecialDoom1Bosses.txt: Reduce death quake radius and intensity Sergeants.txt: Fixed slumped actor from sliding across the floor repeatedly Revenant.txt: Changed Revenant seekermissile tracking strength from 3,6 to 2,4 Mastermind.txt: Reduce death quake radius and intensity MapSpecificDec.txt: Created a UACShipDamaged actor that has one wing on fire (E1M1 map enhancement) that works online

brutal doom monsters only

Imps.txt: Fixed slumped actor from sliding across the floor repeatedly ĝyingGuys.txt: Stop "BURNZOM" sound when crawling zombies are stomped to death Reduce death quake radius and intensity Ĝyberdemon.txt: Reduce Cyberdemon stomp quake radius and intensity Ĝommando.txt: Fixed slumped actor from sliding across the floor repeatedly Ěll monster projectiles: Adjusted speed and damage of enemy projectiles (including melee attacks) Ěll Friendly Marine files: Added the pain.kick and pain.extremepunches(berserk kick) states so they will get out of the way when you kick them ěrutal Doom v21 Community Expansion Changelog Learn more about bidirectional Unicode characters To review, open the file in an editor that reveals hidden Unicode characters. This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below.













Brutal doom monsters only